Categories
EXPANDED STUDIO PRACTICE

PureData and Bela Fundamentals.

Prior to this module, the thought of Pure Data, and any kind coding in general, vastly intimidated me and I wasn’t particularly attracted to the idea of working with it. However since learning and understanding the basics of Pure Data, and the Bela board, I have a new found enthusiasm and desire to continue to learn the foundations of Pure Data. I want to expand my knowledge and work creatively, involving PD and the circuitry that accompanies it. I feel this is a really interesting opportunity to incorporate both my sound work with my film and physical art work.

DIGITAL INPUT

( Drum Synthesis. )

The images above demonstrate how to work with the digital inputs of Bela from Pure Data, using a button and an LED to create a simple drum machine.

To understand the mechanics of the button; there are two pieces of metal that are connected to each of the legs on the button. When the button is not pressed, the metal contacts aren’t touching each other and so the circuit is open. However, when the button is pressed the two pieces of metal make contact with one another, therefore completing the circuit and allowing the electricity to flow. In this case the button controls both the LED light turning on and off, as well as a sound occurring each time.

Above, in the left hand screenshot of code, you can see the Snare and Kick abstractions (abstractions are sub-patches that are saved as separate .pd files, to be continually used in other patches). When you press down on the button you hear the kick sound, and as you take your finger off it, the snare sound occurs.

In the picture on the right hand side is the code for playing different frequency tones from the same button, using the [osc~] object to generate a sine tone. By using the [sel 0 1 2 3 ] I was able to create sounds for each press, which triggered different frequency values every 4 counts. Hear below ….

As I became more confident with this code, I began adding more buttons, allocating different sounds to each button, some making the kick and snare sound and others playing different frequency tones. This allowed for multiple sounds to be played at once, creating a kind of drum machine, which was fun to play around with.

I found these opening tasks to Pure data and the Bela board very exciting and incredibly interesting to learn and work with as it is an entirely new concept that I have never experimented with before. As I have previously said, I had to no prior knowledge or interest in working with Pure data, however since completing these tasks, although very basic, I feel inspired and eager to make artwork using it. I have been able, and am still learning, to comprehend why and how the Pure data coding creates the effect it has through the circuitry and components used, and so I feel confident in continuing to experiment with it, in order to create a more structured and complete piece of work.

ANALOGUE INPUT

( Controlling pitch and loudness. )

The task following on from Digital Input was Analogue Input. -Using the analog input pins of the Bela, which measure real world quantities/ signals that change smoothly and vary continuously in time. Unlike digital inputs that have a distinct on or off state (a 0 or a 1), an analog signal can have any value within a given range. For example, using a potentiometer used to change the amount of resistance, therefore changing the voltage level.

Below is an example to portray the sounds created through Analogue Input, using a pressure sensor (or a force sensing resistor – FSR), a type of variable resistor that changes the amount of resistance based on the amount of pressure applied to it. Alongside the FSR is a potentiometer controlling the voltage.

This was my first time using these kinds of sensors that work by varying their resistance along side Pure data, (as the LDR is a resistor, however I was using that separately from the Bela). And, again, although basic, I immediately saw how having this level of control over the sound your manipulating allows you to do so much with it. I found it very fun that the harder you press on the pressure sensor, the louder the noise, as I have seen this used on many a hardware and so making it happen on such a basic level and knowing why it is happening was cool. This is one aspect of this module that I find really interesting, getting to understand how certain sounds are created, and why they’re occurring.

I feel I am consistently learning in this module, achieving something new each lecture and actually taking that information away with me and growing on it. Having repeated every task again at home, each time adding a new aspect to it to make sure I am expanding my knowledge and understanding. As a result, I am starting to acknowledge and comprehend the foundations of Pure data.

Categories
EXPANDED STUDIO PRACTICE

Handmade Electronics-Light Dependent Resistor.

In the first session of Expanded Studio Practice, we began learning about components, using a breadboard as a means to practice circuitry without any permanence. Using a; 555 Timer ( an integrated circuit used for generating pulses and oscillations in electronic circuits), a light dependant resistor, a capacitor, and a battery – I was able to make a light-controlled oscillator. Meaning the more light shone onto the resistor, the lower the resistance, therefore, the capacitor charges faster and the oscillator’s frequency increases- causing a higher pitched tone to be heard. Then using an audio jack I sent the signal into an audio interface and out through headphones. Lastly I added a potentiometer, which essentially affects the foundational amount of resistance moving through the circuit. This allowed me to control the initial oscillation rate.

Following this lesson, I took the components home and continued to experiment with them. Using the same circuit (rebuilt), I then ran the breadboard through a Zoom 505 guitar pedal, which I was using to pitch shift the signal, and into my guitar amp- with the reverb turn up to max. This made for a much more interesting sound, containing a lot more depth and complexity. Along side the noise coming from this configuration, I was running my laptop through the amp of which I was playing ‘Globex Corp Vol.8 A1’ – (Dwarde & Tim Reaper) from. This was playing along side as a kind of tester as I want to create my own music to work with the sounds coming from the circuit, however this was a test run and a sound, I thought, worked very well with the signal noise. Using the flash on my phone, I recorded how distance affects the noise produced, demonstrating through both the movement of my phone and the movement of my hand, getting closer to the resistor even touching it at certain points. -Playing with the beat of the signal through changing the amount of resistance.

LINK TO VIDEO OF CONTINUED PRACTICE: https://drive.google.com/file/d/14O0NVBRwDcgBbICvAXOsifqD43QCUwvV/view?usp=sharing

This was the first time I have worked with circuitry to produce sound and I found it incredibly inspiring, not only because I was able to produce a sound that is so malleable and free to work with, but also because it is something I have made with my hands from scratch. And therefore I am able to understand exactly why a sound is being produced and why it is able to manipulated. I found it a very satisfying task, in which I felt is possible to take in multiple directions to implement into my own practice. I am aware that this is only a basic level of circuitry, however I want to continue to work with this medium and I feel very enthusiastic to see what I will be able to create using it.

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CREATIVE SOUND PROEJCT

The History of Spatial Sound.

The sonic dimensions and acoustics of a space play an incredibly important role in how the listener immerses themselves and perceives the work in which they’re listening to. Throughout the past 70 years, the design of spatial sound has evolved massively, from the development of early stereo systems to fully immersive audio formats like binaural recording and Dolby Atmos, the listening experience becomes not only heard, but felt throughout the body. Due to these technological progressions, artists are now able to use space as a creative element, allowing this sense of movement through sonic environments that feel like a living, physical space.

The acknowledgement of spatial sound’s significance has been a crucial understanding for centuries, long before the focus of surround sound systems. Ancient Greek amphitheaters were designed with specific acoustic needs. These huge, stone, open-air structures used for performances were built within the natural landscape, particularly built into a hillside or slope. The reasoning behind this was both, so the seating could naturally rise, but also because they understood that it created excellent acoustics, sound from the stage traveled upwards to reach the thousands of people in the arena. The semi-circular shape of the amphitheater was also purposely built to help amplify the sound from the stage, the curved positioning of the seats acted as a reflector for the sound, therefore directing it to every part of the audience area.

In religious structures worldwide, the acoustics of a space have played a crucial role for the music being sung in them. For example, many European cathedrals focused on the importance of the reverberations when it came to Gregorian chants. And in a non western approach, many indigenous cultures focus on the placement and arrangement of people in the space to carefully orchestrate the music. The use of space has long been curated to immerse the listener and heighten emotional, spiritual, and connective experiences.

In the 1930’s Alan Blumlein, a British engineer developed stereophonic sound, a method of using two audio channels (left and right) to create a more three-dimensional, directional sound experience. Recordings, that, prior to this discover only had a mono option, could now create a sense of space and movement. Many music artists, like The Velvet Underground for example, began to use stereo sound to create entirely new works of music that play with space in a way that hadn’t been done before. By the 70’s and 80’s early surround sound systems began to appear in cinemas mainly, but also in high end home set ups. Dolby stereo, a multi-channel sound format, usually four-channel, which encodes sound information onto the optical soundtrack of 35mm film, was first introduced in 1975. Developed by Dolby Laboratories, it was crucial into how film soundtracks were recorded, encoded, and played back in cinemas, and made for an incredibly engaging watching experience. The first film to use a Dolby-encoded stereo optical soundtrack was Lisztomania (1975).

Binaural recordings use two microphones (sometimes placed on a dummy head) to mimic the human ears, capturing sound as we naturally do. Binaural recordings create a very realistic sound scape, especially when listening back with headphones, this is its the closest you can get to recording exactly what you’re hearing. Binaural recording’s popularity increased significantly in the late 1970s and early 1980s, however the first known binaural recordings date back to the 1880s. Clément Ader, a French engineer, transmitted opera audio through telephone lines using two microphones- one for each ear. As of today, with the invention of virtual reality and the popularity of gaming, binaural audio has come back into focus as these games depend on their sonic environment and atmosphere to help completely immerse the player.

In today’s day and age the use of multi track channels is habitual, with the listening experience becoming a full 360 degree environment. While newer formats of surround sound like 7. 1 or Dolby Atmos are available and offer a more immersive sound, 5.1 surround sound remains the standard and most commonly used format since the 90’s.

As well as the technical aspect to it, spatial sound has been used for creative purposes throughout its existence. One modern artist who often plays with the use of space throughout her work is Janet Cardiff, a Canadian artist known for her work within sound installations. One piece of hers that massively involves space is ‘The Forty Part Motet’ (2001). A sound installation that consists of 40 speakers placed in a circular shape, with each speaker facing inwards towards the audience. Based on the choral work, “Spem in alium” (1570) by renaissance composer Thomas Tallis. The composition was written for 40 separate vocal parts, divided into 8 choirs of 5 voices each, and so Janet set up 40 speakers, separated into 8 sections of 5, each projecting a different singers part.

Visitors are free to walk among the ‘singers’ (speakers) and get as close and personal as they would like, which they of course could never do in a real performance. The emotion of the piece creates an intensely personal and spatialised experience for each listener, as each part of the choir, each singer is directed into its own distinguishable beauty. Depending on where you stand, your interpretation of the piece will differ entirely.

As a whole, the spatialisation of is used to create an environment in which an audience can completely submerge themself in, creating a kind of route into the sound’s surroundings. Whether used throughout cinema, or in music or in an installation, the manipulation of spatial sound generates an entirely unique experience that no other kind of media does.

Additionally, here is a short extract from a practice in Milo’s lecture where I was experimenting using space within binaural recording. Specifically using the plug in; dearVR MICRO to move around with elevation and direction. This is a plug in I haven’t used previously, and in fact, playing with elevation was an entirely new experience for me, and although subtle, made a big difference the way the sound is perceived.

Categories
CREATIVE SOUND PROEJCT

Beat Frequencies.

In Milo’s lecture last week, he briefly mentioned and explained beat frequencies, using two tuning forks to demonstrate. Beat frequencies were something I had heard through music before but had never been aware of what was actually occurring and why. The fluctuation in sound that occurs is something I find intriguing and so wanted to learn more about it, hence this blog post.

A beat frequency is the result of two slightly different frequencies occurring at the same time. Whilst you hear each individual tone, you’re also able to detect an interaction between the waves, hearing a fluctuation in amplitude. This perceived fluctuation in volume is the beat, which oscillates at a rate equal to the difference between the two original frequencies. For example, if two notes with a frequency of 440 Hz and 445 Hz, the beat frequency will be 5 Hz, meaning you’d hear 5 beats per second. The interference between sound waves can be a constructive or destructive interference.

  • Constructive Interference: When waves align, resulting in a larger amplitude. 
  • Destructive Interference: When waves are out of phase, resulting in a smaller amplitude. 

The back and forth between constructive and destructive interference causing the modulation of amplitude.

Beat frequencies are used for a number of purposes including-

  • Tuning Instruments- When 2 notes are played together, if in tune then no beat should be heard, however if out of tune the ‘beating’ sound will be heard.
  • Binaural Beats- When each ear is hearing a different frequency, the brain essentially creates its own beat frequency which can be used for relaxation and focus.
  • Radars- Some radar systems like speed sensors or military and aviation radars use the Doppler effect, which is a change in frequency due to movement, to determine the speed of an object, beat frequency helps in used for this process.
  • Radio Broadcasting- Beat frequencies are used for multiple aspects of radio broadcasting, including signal processing and transmission. 

Beat frequencies can also be used not just in a technical way, but also a creative one. They can be used to shape textures, add emotion and immerse the listener. Synthesisers often use two oscillators tuned to slightly different frequencies, supplying a pulsing texture to the sound- particularly noticeable in drones, these textures can add depth to a sound that without would sound rather boring. When involving spatialisation, beat frequencies can create a sense of movement, panning across speakers, – this is a useful tool in ambient and experimental music especially. When it comes to acoustic instruments and spaces, beat frequencies emerge naturally when nearly identical pitches and played or sung. For example, the larger pipes of an organ create slow, deep beat frequencies when pipes are slightly out of tune, this creates a very rich underlying texture, that although may not be noticeable, can be incredibly useful for creating an atmosphere.

Many artists intentionally use beat frequencies within their work as part of the musical emotion. La Monte Young, an American composer, musician, and performance artist, was a central figure in the Fluxus movement and is best known for his exploration of sustained tones and drone music. Young often played with microtonal tunings throughout his work as he began to focus on the physical experience of sound. ‘The Well-Tuned Piano’ is perhaps Young’s most famous solo piece of work, involving a piano which is carefully tuned to emphasise specific harmonic relationships between notes, the tuning resulted in complex frequency beat patterns that slowly shrift throughout the piece. The pulsing that is created through the beats is used to draw the audience physically into the piece, creating a meditative, sonic environment in which the audience dive into.

Another example of an artist who has worked with beat frequencies is Alvin Lucier, specifically his work; “I Am Sitting in a Room”. The piece features Lucier recording himself narrating a text, and then playing the tape recording back into the room while re-recording it. The new recording is then played back and re-recorded, and this process becomes a cyclical loop. Due to the room’s shape and size, certain resonant frequencies become emphasised while others are reduced. After the cycle goes on for long enough, the words become indistinguishable and are replaced by the intensified feedback sounds of the room’s resonance. The reinforcement of the frequencies causes a distinct beating, phasing effect.

‘The Well-Tuned Piano’ ‘I Am Sitting in a Room’

These pieces explore psychoacoustics as a tool throughout composition, they’re able to shape the listener’s experience through the interference of patterns rather than traditional techniques of melody or rhythm. The pulsing that is created through beat frequencies often sounds similar to natural, rhythmic movements of the body- like the heartbeat, and so we are able to find an unconscious comfort in the sounds created. This is one reason as to why it is able to evoke an emotional, and sometimes spiritual presence that we can emerge ourselves in.

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CREATIVE SOUND PROEJCT

Maya Deren.

Maya Deren ( 1917–1961) was a Ukrainian born, American experimental filmmaker and artist, playing a crucial role in the American avant-garde period of the 40s and 50s. Known for her rather surreal work, she explored the subconscious and poetic potential of film, something few filmmakers were doing at the time, especially known women. Although her most recognised works lie in film, Maya was also a choreographer, dancer, film theorist, poet, writer, and photographer. 

I first came across Deren’s work through her film ‘Meshes of the Afternoon’ (1943), an experimental, non-narrative short film co directed by both Deren and her then-husband Alexander Hammid. It is an incredibly surreal piece in which the protagonist (played by Deren herself) enters into a dreamlike state, her unconscious mind drifts between reality and imaginary. Deren explained that she wanted “to put on film the feeling which a human being experiences about an incident, rather than to record the incident accurately.” This is conveyed through the camera capturing only her subjective focus.

Meshes of the Afternoon really established the independent avant-garde movement of film in the States, a movement now known as the New American Cinema. Through her extensive work, Deren became the voice of avant-garde cinema of that period.

‘Meshes of the Afternoon’

For the time, it was rare to find a lot of women creating such abstract work and getting the recognition they deserved for it, and so when I discovered Deren’s work I felt incredibly inspired and opened up to a world of cinema that not only was so different to previous work, but also influenced an entire life of film to follow.

Deren began her career with Katherine Dunham’s dance troupe, which was famous for exploring the mythological roots of Caribbean rituals, and by 1942 she began writing and publishing articles, specifically, about Haitian religion and dance. Focusing on Vodou, and its spiritual implications, she felt inspired to spend several years in Haiti, first to photograph Haitian dance and Vodou rituals. Deren spent eighteen months in Haiti between the years of 1947 and 1952, accumulating 18,000 feet of film taken with her hand-held Bolex camera.

Vodou, although thought to be a kind of black magic, is actually a kind of religion where Gods and spirits can be invoked directly to earth and join the festivities of rituals. The Gods aren’t worshipped as remote entities, but instead involved as one of the dancers, in which the individual that becomes possessed by the god disappears and transcends beyond their physical body. Reality becomes an expression of the spiritual world, while it also feeding the real world back into the spiritual realm.

Deren became engulfed by the Haitian ritual cultures and during her time their produced a significant collection of work including; a 52 minute documentary film- ‘Divine Horsemen: The Living Gods of Haiti’, along with a book of her extensive fieldwork and personal experiences in Haiti- also called ‘Divine Horsemen: The Living Gods of Haiti’, as well as, ‘Voices of Haiti’- an album of Haiti’s percussion and chant heavy ritual music, it is one of the earliest and best ethnographic documents of vodou culture in Haiti.

‘Voices of Haiti’- Ghede Nimbo.

She had an fixation throughout her life between the real and the imaginary, the rational and irrational, “I am concerned, with that point of contact between the real and the unreal, where the unreal manifests itself in reality.” Her work acted as a place in which this ‘point of contact’ could be made visible. And so it becomes completely transparent as to why she was so intrigued by Haitian Vodou culture. The overlap of a physical reality with a surreal, spiritual world in Haitian religious practices, encompasses her own fascinations. Deren’s deep involvement with Vodou, can be seen as her pursuit and interest to a living culture that gives credibility to the ‘unreal’, providing her with a presence she presented throughout her films.

I find Deren an incredibly inspiring artist, I am able to appreciate all her forms of work, however, especially her films. Experimental, surreal films have always intrigued me, the visual aesthetics and the narratives that come with the genre have influenced my style of work massively, both in my film making and sound work. I love the freedom that comes with it and I think Deren’s work is a perfect example of how to use that freedom.

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CREATIVE SOUND PROEJCT

Collision Synth.

Collision is one of Ableton’s synthesisers that uses physical modelling technology to simulate how objects (real or imagined) vibrate and resonate when struck. Collision uses mathematical simulations of real-world acoustic behaviour to replicates the characteristics of an instrument. Collision is primarily known for simulating mallet percussion instruments like a vibraphone or marimba, however it also allows for the creation of completely unique and custom percussive sounds and instruments that venture beyond traditional mallet instruments. Because Collision replicates real life resonant sounds, it creates this quite raw, organic sounding feel to compositions, more so than other synthesisers do, I think.

Collision’s sound consists of two oscillators called Mallet and Noise, these are fed into a pair of stereo resonators (individual or linked) – which have the most impact on the sounds characteristics.

  • Mallet section- This tab simulates the impact of a mallet hitting a surface, the parameters below adjust the properties of the mallet. Stiffness adjusts the solidity of the mallet, at low levels the mallet is softer (resulting in fewer higher frequencies and longer impact time), at high levels the mallet the mallet is firmer (resulting in an increase in high frequencies and less impact time.) Noise controls the impact noise of each mallet strike. Colour controls the frequency of the noise component- this control has no effect if the noise bar is set to 0.
  • Noise section- This section produces white noise which is fed into a multimode filter with a dedicated envelope generator. This section can be used alone or simultaneously with the mallet section. The LP tab next to the noise one is for filter types, you can choose between low pass, high pass, band pass, or low pass and band pass. The Env Amt knob controls the envelope generator with ADSR options. The Freq knob defines the cut off frequency of the filter.

The Collisions interface on Ableton is dived into different sections and tabs (as you can see below)-

The mallet and noise sections on the left contain controls for the corresponding Mallet and Noise oscillators. The resonators, 1 & 2 in the middle contain controls for both individual resonators. The LFO tab on the right contain 2 separate LFOs which can each modulate multiple parameters. The MIDI/MPE tab allows for MIDI pitch bend, modulation and aftertouch messages, and their MPE (MIDI Polyphonic Expression) equivalents o be routed to multiple destinations. On the far right are controls for parameters such as; voice polyphony note re-trigger, resonator structure and output volume.

The resonator tabs are the most important when it comes to defining the characteristics of the sound you’re producing. Collision features seven resonator types, in this case resonator refers to both the playing surface and the optional resonating body behind it.

  • Beam simulates beams of different materials and sizes.
  • Marimba is a specialised beam. It reproduces the characteristic tuning of marimba bar overtones that are produced as a result of the deep arch cut of the bars.
  • String simulates strings of different materials and sizes as found in instruments such as pianos, guitars and dulcimers.
  • Membrane is a rectangular drumhead, with options for adjusting material and size.
  • Plate simulates a rectangular plate of different materials and sizes.
  • Pipe simulates a cylinder with one end open and a variable opening at the other end (adjusted with the “Opening” parameter).
  • Tube simulates a cylinder that is fully open at both ends.

Collision has two configuration modes; Serial and Parallel . These copy real-world construction of an instrument, for example a xylophone consists of a beater, a playing surface (a resonator) with a resonating tube underneath. Therefore a xylophone is a serial configuration. Parallel setup is not very common in the real world but is where physical modelling synthesis really gets put to use: it lets you create virtual instruments that go beyond what’s physically possible.

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GLOBAL SONIC CULTURES

Susan Hiller – The Last Silent Movie.

(Artist case study)

“An old man confronts us with some truths about language. The strangeness of his voice merges with the buzzing and humming artefacts of an archaic recording mechanism. A young girl repeats words she is trying to memorize in what sounds like French. Several men exuberantly chant fragments of a creation myth. An elderly woman tells a story of jealousy and murder to an appreciative listener.”

‘The Last Silent Movie’ is a 21 minute audio installation that is constructed from archival recordings of dead or dying languages, sections of the voices are translated into English subtitles and played against a black screen for the duration. Hiller sourced her material from linguistic and ethnographic collections, taking fragmented recordings of speaking, singing, prayers, telling stories, or even simply counting. The piece features a lot of the last surviving speakers of the languages, for example the K’ora from South Africa, recorded in 1938- a language that is now entirely extinct. Likewise, Manx, a languages that derived from the Isle of Man, documented in 1948, now unused. The piece is choreographed in a sequence that recalls a series of lost and destroyed worlds, reinstating them through the medium of sound.

I chose to write a research blog on Susan Hiller’s work as I felt it belonged within multiple angles of my research, within the sonic memory aspect, as well as the indigenous cultures. When trying to find an artist to write about I kept coming across people who were creating institutions surrounding the topic of memories, however were doing it in a more subtle way, and a way I couldn’t really connect to. Hiller’s work really stood out to me, not only because she was using words and language instead of music, but also because it made me feel something. The entirely black screen really forces you to really listen to their voices, creating these images in your head of what each person looks like- presumptions made entirely off of your own stereotypes and relation to cultural experiences.

This exhibition is mourning these lost and forgotten languages, that are not only voices but entire cultures and communities that has been demolished along with the language. These recordings, once lost deep in archives now almost setting free these ghost like characters who have been lingering within these recordings for years. Now heard again.

“I wanted to make the absences audible.” -Susan Hiller.

The installation functions as both an archive and an act of resurrection. Hiller draws your attention onto the cultural memories embedded within sound and oral storytelling, allowing the incredibly powerful emotional resonance of the voices to remain, even when the languages are incomprehensible for the viewer. This really emphasises how such identity and presence can be presented through sound, no matter a linguistic divide, there are certain emotions embedded in sounds and oral storytelling that are universal. These emotions are planted through memories and an understanding from birth of the distinct sounds of certain emotions, even though you’re unaware of what’s being said. The subtitle translations in the piece serve as a literal interpretation sure, but also as a strong connection to meaning, encouraging reflection on the density of life that is lost when a language disappears.

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GLOBAL SONIC CULTURES

The therapeutic use of Sound and Music.

(Essay Research)

In recent years music therapy has emerged as an incredibly useful tool in relation to cognitive rehabilitation, particularly for individuals with neurological conditions or injuries, like a stroke. The effectiveness of the therapy all lies in the brain’s neuroplasticity- the brain’s ability to adapt its structure and function in response to experiences throughout life. As mentioned in more detail in my previous blog about Alzheimer’s, music stimulates the brain in multiple different regions, each reacting with a different response. And it’s these distinct responses that makes music an ideal medium for engaging damaged or underused neural pathways in need of rehabilitation.

In cognitive rehabilitation, music therapists use exercises involving rhythm and melody to target specific areas of the brain which then ignite different cognitive skills, such as memory, attention and language. If certain pathways of the brain are damaged from injury or illness, these are the areas that are targeted in the therapy, using different methods to reach the region that needs specific attention. For example, singing and other melodic exercises are able to improve speech in patients with a language disorder, whereas, focusing on rhythm and movement can help retrain motor skills after a stroke.

One of the most impactful aspects of musical therapy is that it engages your limbic system (the area of the brain responsible for emotion)- this involves the; auditory cortex, motor cortex, and the prefrontal cortex. These regions are engaged simultaneously, meaning, the multi-region stimulation increases the formation of new neural connections or reactivate inactive ones. This spark in connections enhances the brain’s ability to recover functions that have been lost due to illness or injury.

Although this particular kind of musical therapy is a rather recent discover and practice in the western medicinal world, there are many cases of sonic healing used within indigenous cultures. Practices that are sacred and have been used for hundreds of years for both spiritual and physical healing.

One example of a physical healing process involving sound comes form the Australian Aboriginal cultures, involving the didgeridoo, a wind instrument that is believed to be over 1,500 years old, traditionally made from eucalyptus trees that have been hollowed out by termites. The process involves this idea of therapeutic vibrations. Low-frequency sound waves are produced when playing the instrument, and it’s the resonant vibrations that are thought to help with deep tissue healing. As well as the physical pain, it is used to heal the body and mind spiritually, often combined with practices aimed at reconnecting individuals to ‘Ancestral Dreaming’, a central cosmological concept in many Australian Aboriginal cultures. It refers to a timeless realm in which ancestral spirits emerged and created the world. The stories, laws, and spirits from ancestral dreaming continue to exist and influence their lives to this day. For many Aboriginal communities, time is not linear and the past, present and future intertwine along with the spiritual world.

It’s clear that musical therapy is a distinct, effective form of healing both the mind and body, and although is something that has only recently been backed up by science in the western world. It is a practice that humans have been using for centuries, each in their own different forms and expressions, but each as powerful as the next. I think often times as a western society people look down upon traditions that involve spirituality as they see it as a kind of nonsense, and because of this, it has stunted our development in healing and helping individuals. However this ignorance should be avoided at all costs as there is evidence of these Indigenous practices working, which are only now being backed up by science.

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GLOBAL SONIC CULTURES

Sonic memories within Alzheimer’s patients.

(Essay Research)

Alzheimer’s is a disease that is caused by a build up of proteins that tangle in the brain causing brain cells to die over time and eventually shrink the brain. As it progresses, Alzheimer’s causes a multitude of problems that affect the brain and nervous system. Some of these include; memory loss, cognitive decline, language and communication issues, mood and personality changes, and disorientation. With no cure for the disease and a significant rise of cases in recent years, more and more research is being done into the subject. Research surrounding sonic memories and the lasting impact they have on patients is particularly fascinating. In a 2015 study (led by neuroscientist Jörn-Henrik Jacobsen) researchers mapped regions of the brain that are activated by familiar music, identifying specific areas of the brain that react and respond. They then looked into the brains of Alzheimer’s patients. They found that these areas involved in processing the musical memories experience little shrinkage or cell death. The regions of the brain that help encode music-associated memories are thought to be the last to go in Alzheimer’s patients.

To understand how our brains interpret and integrate music with memory, I thought it be best to look into how the brain processes it first. Although it is pretty a complicated, scientific process, I have gone into quite simple detail with it, in order to grasp an understanding.

Through a complex network of regions that work together, we’re able to experience such a rich sensory occurrence. First, the auditory cortex (located in the temporal lobe) is responsible for processing all auditory information, it decodes the basic features of sound like pitch, rhythm, and volume. Helping us to recognise melodies and distinguish instruments from the voice. At the same time the motor cortex is activated as it responds to the beat or rhythm, often causing these trigger movements like tapping your foot (this can be involuntary). Music also engages the Limbic system, involving the amygdala and hippocampus, two key parts of your brain responsible for emotion and memory. These 2 areas of the brain (the amygdala and hippocampus) are heavily activated when listening to music hence the intense emotional feelings that can occur when listening. These and the prefrontal cortex are also accountable for the deep rooted connections and memories made to music. The prefrontal cortex recognises patterns within the music, allowing us to form presumptions and expectations about where the music will go, as well as attaching personal meaning to it. Finally, the nucleus accumbens, the pleasure and reward centre of the brain, releases dopamine whilst listening to music, explaining the deep sensation it can create.

Alzheimer’s spreads through the brain in a pattern, typically beginning in the areas responsible for verbal memory and facial recognition, then ending in the brainstem (which is critical for the function of heart and lung control and swallowing). As I mentioned before, the long-term memory of music remains intact until the very last stages of the disease. Alzheimer’s patients, even in the much later, deeper stages who aren’t that verbal or communicative, often show an emotional response to music, remembering the emotional connection they once formed with it, providing a sense of comfort and restored identity.

Oliver Sacks’ book ‘Musicophilia: Tales of Music and the Brain” (2007) Explores the relationships between music and the human brain, especially through neurological case studies. Offering a powerful insight into music and memory in relation to Alzheimer’s disease. Sacks observed that music therapy could reduce agitation, spark verbal communication, and create a temporary but incredibly meaningful sense of clarity for the patients. This video below (a clip from ‘Alive Inside: A Story of Music and Memory’, 2014) portrays one patient whom which Sacks uses as an example for the incredibly reaction music can have on the damaged brains.

As a reaction from these discoveries, music therapy has become an increasingly popular form of treatment for Alzheimer patients. Playing familiar music to act as this kind of catalyst for improved; cognitive function, mood and communication skills, as well as reducing anxiety and agitation.

Categories
GLOBAL SONIC CULTURES

Indigeneity Lecture.

I found the lecture of Indigeneity incredibly interesting, I have always been attracted to learning about indigenous cultures all over the world, and looking at it from a sonic point of view was something I hadn’t really explored before. Understanding the importance of the relationship between the music and the land around them that so many different indigenous cultures share. Although coming from completely different landscapes and areas of the world, this relationship is something that frequently presents itself when looking at the kinds of music played by different indigenous groups.

Song lines are a perfect example of how music is used to establish a relationship with the land, it is a kind of mapping system used by Australian Aboriginals. It consists of an intricate network of paths that describe the land, sky, and waters, embedding stories as they go along. These oral maps were passed down through generations in order to preserve this knowledge of navigation, identifying crucial landmarks and sources. As the Australian aboriginal communities survive off the land, they have to be aware of having a balanced relationship between them and it. Therefore when they notice the animals and food sources growing scarce, they move to a new location, allowing the pervious land to grow back and replenish. This relationship between man and land is something that is just completely lost within our society, the consumer culture is so strong, we take for our benefit only, leaving no time for the land to recover, therefore rendering it dead. This is something I find incredibly sad as this is really the result of money, money and selfishness. We all once had this balanced connection with the land- it’s embedded in us as animals, however, overtime we have created this complete separation between us as humans and the idea of being an animal, as a result of this we have lost the dynamic with the world we once had. It does however, still exist within most Indigenous communities as they have not lost connection to their roots.

Within many Indigenous cultures around the world history and storytelling are transmitted orally, whether this be through; spoken word, song, dance, ceremony, and/or performance. The reason for this is because many of these cultures see knowledge as a living thing, not something of the past that should be stored away, or separated from its context. There is a responsibility to pass on information to the younger generations, so the information is shared in the right way, at the right time. Much of the knowledge passed on is so deep rooted in their ancestry that it becomes something spiritual and socially bound to their land, family, and community. Additionally, many indigenous cultures did not develop a written language in the way a lot of the world did, instead they developed these complex oral systems of communication which are extremely precise. As colonisers began to disrupt indigenous communities and started forcing their languages, rules and ways of living onto them, oral storytelling became both a survival tool and a form of resistance, preserving their identity in the face of disruption and erasion.

This perspective of looking at how Indigenous communities use song and sound to preserve culture and connect to both each other and the world they live in is something I find really fascinating. There are so many different indigenous cultures around the world that each use sound in a slightly different way and yet each has similar reasonings or purposes behind them, even though they from such different environments. This idea paired with how much we have lost our connections to the world in modern, western society is something I will continue to look into and research.