(This blog post consists of notes taken from my synthesis lecture, as prior to this class I was only aware of small aspects of synthesis, and so I thought it was best to create a blog post documenting the key parts.)
Synthesis is the process of creating sound electronically, synthesisers generate sound waves using electrical signals, which are then shaped and manipulated to produce a wide range of tones and textures.
There are several major types of synthesis, some include:
- Subtractive (Removing frequencies using filters.)
- Additive (Sounds are created by layering multiple sine waves.)
- FM– Frequency Modulation (One waveform modulates the frequency of another.)
- Wavetable (Waveforms are digitally manipulated to create a wide range of sounds.)
- Granular (Divides sample up into tiny grains that can then be played back at different speeds, in different frequencies.)
FM Synthesis-
- A technique where the frequency of one waveform (the carrier) is modulated by another (the modulator).
- John Chowning, a composer and researcher at Stanford University, invented FM synthesis in the 1960s.
- You can multiple modulators with fm synthesis.
- Consists of multiple oscillator that you can change individually and each one affects the other, with the carrier being the final outcome.
- Yamaha DX7 is the most famous FM synth.
- Fm synth allowed a much broader range of sounds and really made a change in digital music production in the 1980s.
Synthesised sounds begin as audio signals generated by oscillators, as signals pass through the components of a synth, the basic waveforms are shaped and sculpted by filters and envelopes. Sound wave forms include;
- Sine wave
- Square wave
- Sawtooth wave
- Triangle wave
Amplitude envelope – An envelope is a path through which a sound will pass, determining the length of the sound. -It determines how there sound will evolve.
ADSR-
- Attack= Amount of time it takes for sound to come in.
- Decay= Amount of time it takes to reach the next level of volume/ the decay level.
- Sustain= The sustain level is volume based, the second point in the envelope is the sustain level.
- Release = How long it takes to die away after releasing finger of the key.
More than one note at the same time= Polyphonic
One note played= Monophonic
Filters-
- Low pass filter- Removes high end frequencies. You have a cut off point for the sound, the point at which the cut of is made can be emphasised by moving it up and down- changing the cut off point- this is called the resonance, however in EQ this is called the Q (it describes how narrow or wide a filter is around a certain frequency). Depending on the db number, the filter can be more or less efficient, 12db is most common.
- High pass filter- Removes low end frequencies.
- Band pass- Allowing you to preserve a certain range, removes sound from the left and right of the cut of point.
- Notch filter- Creates a notch (a dip) so the sound at that range is removed and the sounds from the left and right remain.
Modulation-
- Modulation involves changing parameters over time.
- LFO- Low frequency oscillator, an interaction between the sound waves- commonly used for tremolo or vibrato. The LFO has its own waveform. Used to influence change in volume or pitch.
- VIBRATO= varying pitch
- TREMOLO= varying volume
- Glide control- A pitch bend, the sound will guide from one pitch to the other, the dial on the synth controls the time taken to reach the second note.
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